Game Developer

Remote, USA Full-time
I’m developing an original, physics-driven indoor golf simulator game that uses real-world inputs to drive interactive gameplay. The project is currently in the prototype/demo phase, with the goal of creating a polished proof-of-concept suitable for simulator environments. The core system design and underlying mechanics are already defined and protected. I’m looking for a skilled developer to help implement and refine the gameplay and physics systems without publicly disclosing sensitive IP. This is a focused indie project with clear technical direction — not a game jam or speculative idea. What You’ll Work On • Build a playable prototype / demo • Implement physics-based gameplay systems • Translate external simulator data into in-game behavior • Develop core interactions, collisions, and game feel • Help structure gameplay architecture for future scalability • Collaborate closely on iteration, tuning, and performance Ideal Skills & Experience • Strong experience with Unity or Unreal Engine • Gameplay programming background (C#, C++, or Blueprints) • Solid understanding of physics and simulation systems • Experience with data-driven gameplay • Comfortable working on early-stage prototypes and demos • Indie, startup, or experimental project experience preferred Nice to Have (Not Required) • Familiarity with indoor golf simulators or sports simulation • Experience with hardware-integrated or real-world data systems • Interest in golf or sports-based interactive experiences • Destruction, interaction-heavy, or systems-driven gameplay experience Project Details • Stage: Prototype / Demo • Scope: Focused proof-of-concept • Engagement: Contract / Freelance • Compensation: Paid (based on experience) • Future Potential: Expanded development, licensing, or long-term collaboration Why This Is Interesting • Unique technical challenge in the indoor golf simulator space • Early involvement in a protected, original concept • Direct collaboration with the project owner • Clean scope focused on building something that works • Opportunity to help shape a new simulator-based experience How to Apply Please include: • A short introduction • Relevant gameplay or simulation projects • Engine preference (Unity or Unreal) • Availability and typical contract rate Additional concept details will be shared after an initial conversation. Apply tot his job
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